Machines vs. Monsters, home

Monsters

Planet 1 has three families of monsters and a boss every ten waves up to wave 50, then endless.

Saurians

From the 12 HP Hatchling to the 2,000 HP Tyrant Maw.

13 kinds·From wave 1·HP 12–2,000

Chaff·Splits from Mirecrest and Broodcrest

Hatchling

HP
12
Speed
2.8 tiles/s
Base dmg
1
Gold
2

The smallest body on the planet. Broodcrest carries a clutch of them, and Mirecrest spills three when it breaks.

Threat
Density - one is nothing, thirty is a leak
Counter
Any sweep; do not spend single-target fire on them

Chaff·From wave 1

Sprigtail

HP
50
Speed
2.0 tiles/s
Base dmg
1
Gold
6

Knee-high chaff that runs in loose packs: a whip tail, a low chiselled body and a lit seam down the spine.

Threat
Numbers - the first thing you ever see, and it never stops coming
Counter
Anything that hits more than one (Spark Coil)

Fast·From wave 3

Sicklerunner

HP
30
Speed
3.2 tiles/s
Base dmg
1
Gold
9

A sprinting raptor built around one sickle claw. It reaches the line before a slow turret has finished turning.

Threat
Speed - it is past the front of your line before it is shot
Counter
Slows and burn (Plasma Torch), or something that leads its run

Mid-line·From wave 4

Sailjaw

HP
80
Speed
1.8 tiles/s
Base dmg
2
Gold
18

Twin sail fans over long jaws, snapping sideways at whatever it walks past.

Threat
Steady mid-line pressure, and it does not walk in a straight line
Counter
Sustained single-target fire (Railgun Rig)

Fast·From wave 7

Stormquill

HP
55
Speed
2.6 tiles/s
Base dmg
2
Gold
10

A quilled darter with charge sacs down both flanks. Fast, and it does not stop for anything.

Threat
Speed with a body behind it - reads scarier than it is
Counter
Slows, then steady damage

Tank·From wave 9

Clubspine

3 hides
HP
300
Speed
0.7 tiles/s
Base dmg
5
Gold
48

A scuted tank under a heavy spiked club, plated against hits from the flanks. This one is made of fire: the club is lit in the Plasma Torch's own colour, and fire damage barely marks it.

Threat
Armour 3 plus a fire hide - the wall the wave walks behind
Counter
Hit it with anything BUT fire; elemental and DoT ignore the plates
  • Armour 3
  • Fire-resistant

A scuted tank under a heavy spiked club, plated against hits from the flanks. This one is made of lightning: the club is lit in the Spark Coil's own colour, and lightning damage barely marks it.

Threat
Armour 3 plus a lightning hide - the wall the wave walks behind
Counter
Hit it with anything BUT lightning; elemental and DoT ignore the plates
  • Armour 3
  • Lightning-resistant

A scuted tank under a heavy spiked club, plated against hits from the flanks. This one is made of poison: the club is lit in the Toxin Injector's own colour, and poison damage barely marks it.

Threat
Armour 3 plus a poison hide - the wall the wave walks behind
Counter
Hit it with anything BUT poison; elemental and DoT ignore the plates
  • Armour 3
  • Poison-resistant

Mid-line·From wave 11

Emberfrill

HP
100
Speed
1.1 tiles/s
Base dmg
3
Gold
18

A charger behind a wide ceramic frill and three forward horns.

Threat
A frill the size of a shield leading a wave in
Counter
Burn ignores the frill (Plasma Torch)

Mid-line·From wave 12

Mirecrest

HP
70
Speed
2.2 tiles/s
Base dmg
2
Gold
22

Comb-crested and quick, and it arrives spread out instead of in a clump. Lightning washes off it, nothing stuns it, and when it breaks three hatchlings spill out.

Threat
The hard counter to coil spam: lightning-proof, stun-proof, and it splits
Counter
Fire or toxin, and a sweep ready for the hatchlings
  • Lightning-resistant
  • Splits into 3 Hatchlings

Fast·From wave 13

Vaneglider

HP
24
Speed
4.5 tiles/s
Base dmg
1
Gold
16

Membrane vanes carry it straight over your turrets. Ground zones and traps never touch it.

Threat
Airborne - it ignores the map you built
Counter
Direct fire and chains (Spark Coil)
  • Flies

Tank·From wave 14

Broodcrest

HP
780
Speed
0.5 tiles/s
Base dmg
4
Gold
90

A plated mother with a clutch riding her back. Break her and four hatchlings keep walking.

Threat
Armour 4 that becomes four more bodies when it dies
Counter
Elemental damage bypasses the plates; keep a sweep for the brood
  • Armour 4
  • Splits into 4 Hatchlings

Anchor·From wave 43

Tyrant Maw

HP
2,000
Speed
0.4 tiles/s
Base dmg
10
Gold
120

The pack's big predator: a gaping skull on two thunderous legs. The wave-10 anchor, and a rare sight again later.

Threat
Wave anchor - it eats a full salvo and nothing stuns it
Counter
Everything you have, and keep the line clear behind it
  • Wave-10 boss

Raptors

From the Nubtail, the runt of the pack, to Crestmaw, the heaviest raptor.

10 kinds·From wave 8·HP 40–850

Chaff·From wave 8

Nubtail

HP
40
Speed
2.0 tiles/s
Base dmg
1
Gold
7

The runt of the plumed pack: short, stubby and bare, with one small fan on a stub of a tail.

Threat
Numbers - the runt of the plumed pack
Counter
Anything that hits more than one

Swarm·From wave 16

Ribbontail

HP
60
Speed
2.3 tiles/s
Base dmg
1
Gold
13

A thin, fast runner whose tail forks into two long ribbons that cross as it strides.

Threat
Speed - a thin runner that slips past slow guns
Counter
Slows, then a sweep

Fast·From wave 17

Dartplume

HP
50
Speed
2.3 tiles/s
Base dmg
1
Gold
16

A whip-thin sprinter that holds two feather vanes out from its flanks.

Threat
Speed - a sprinter that crosses a kill zone fast
Counter
Slows, then steady damage

Mid-line·From wave 18

Quillox

HP
90
Speed
1.8 tiles/s
Base dmg
2
Gold
28

The one plumed raptor on four legs: a low, humped body with a skirt of quills down each flank.

Threat
A low four-legged body that keeps walking
Counter
Sustained single-target fire

Mid-line·From wave 19

Spadehead

HP
105
Speed
1.9 tiles/s
Base dmg
3
Gold
33

A lean grubber whose head ends in a broad, flat shovel wider than its chest.

Threat
Steady mid-line pressure
Counter
Sustained single-target fire

Mid-line·From wave 22

Stiltreap

HP
95
Speed
2.1 tiles/s
Base dmg
2
Gold
32

All legs and neck: it wades forward on two long stilts with its scythe claws folded back.

Threat
Long legs - it covers ground faster than it looks
Counter
Slows, then steady damage

Anchor·From wave 29

Broodback

HP
800
Speed
1.4 tiles/s
Base dmg
8
Gold
110

A broad-hipped carrier with a row of five young riding down its back.

Threat
A heavy anchor that holds the lane
Counter
Everything you have, focused

Tank·From wave 24

Yokehorn

HP
340
Speed
1.6 tiles/s
Base dmg
4
Gold
50

A short, heavy body with two blunt bone spars standing straight out from its shoulders.

Threat
Armour and bulk that soak plain hits
Counter
Elemental damage bypasses the plates
  • Armour 3

Tank·From wave 27

Mantlereap

HP
380
Speed
1.5 tiles/s
Base dmg
4
Gold
50

The heaviest scythe-arm: three folded claws a hand under a dark cloak of skin.

Threat
Armour under a cloak of skin
Counter
Elemental damage bypasses the plates
  • Armour 3

Anchor·From wave 32

Crestmaw

HP
850
Speed
1.5 tiles/s
Base dmg
8
Gold
130

A deep-chested bruiser with a wide gaping jaw and a feather cape over its shoulders.

Threat
The heaviest raptor - deep chest, wide jaw
Counter
Everything you have, focused

Herd

From the Bulbfoal calves to Combspire, the herd bull.

11 kinds·From wave 21·HP 35–3,000

Chaff·From wave 21

Bulbfoal

HP
35
Speed
0.9 tiles/s
Base dmg
1
Gold
5

A herd calf that is nearly all head: a round skull on a stub neck, a short tail and big young feet.

Threat
Numbers - the herd's calves come in crowds
Counter
Anything that hits more than one

Swarm·From wave 23

Forkcolt

HP
105
Speed
1.0 tiles/s
Base dmg
1
Gold
12

A light colt carried nose-out on a straight neck, its short tail splitting into a two-pronged fork.

Threat
A quick swarm of light colts
Counter
Chain and splash damage

Fast·From wave 26

Scutecolt

HP
110
Speed
1.1 tiles/s
Base dmg
2
Gold
16

A quick young longneck under a broad plate of bone, its neck and tail sticking out from under the shield.

Threat
A fast body that arrives early
Counter
Turrets that reach the lane where it enters

Mid-line·From wave 28

Bladebill

HP
190
Speed
0.6 tiles/s
Base dmg
2
Gold
27

A slim duck-bill that browses reared up, with a single fin of crest standing over its bare neck.

Threat
A steady mid-weight walker
Counter
Sustained single-target fire

Anchor·From wave 36

Broodhaul

HP
1,200
Speed
0.4 tiles/s
Base dmg
6
Gold
90

A broad herd cow hauling five calves on her back. At half health they jump off and walk on as five Bulbfoals.

Threat
At half health five calves jump off her back
Counter
Splash damage for the calves, focus for her
  • 5 Bulbfoals at half health

Anchor·From wave 38

Slabback

3 hides
HP
1,050
Speed
0.5 tiles/s
Base dmg
8
Gold
95

A heavy longneck under a great slab of bone. This one is made of fire: the core of the slab is lit in the Plasma Torch's own colour, and fire damage barely marks it.

Threat
A heavy slab of a body with a fire hide
Counter
Hit it with anything BUT fire
  • Fire-resistant

A heavy longneck under a great slab of bone. This one is made of lightning: the core of the slab is lit in the Spark Coil's own colour, and lightning damage barely marks it.

Threat
A heavy slab of a body with a lightning hide
Counter
Hit it with anything BUT lightning
  • Lightning-resistant

A heavy longneck under a great slab of bone. This one is made of poison: the core of the slab is lit in the Toxin Injector's own colour, and poison damage barely marks it.

Threat
A heavy slab of a body with a poison hide
Counter
Hit it with anything BUT poison
  • Poison-resistant

Mid-line·From wave 31

Hammerwader

HP
240
Speed
0.6 tiles/s
Base dmg
3
Gold
30

A stilt-legged longneck carrying a wide, hammer-shaped head on the thinnest neck in the herd.

Threat
A steady mid-weight walker on long legs
Counter
Sustained single-target fire

Anchor·From wave 34

Fanhelm

HP
1,450
Speed
0.4 tiles/s
Base dmg
8
Gold
85

A short, heavy duck-bill with a wide, square-cut fan of crest behind its bill.

Threat
A heavy body that soaks a salvo
Counter
Focus fire before it reaches the base

Anchor·From wave 41

Combspire

HP
3,000
Speed
0.4 tiles/s
Base dmg
12
Gold
180

The herd bull: the longest neck below the boss, edged on both sides with a comb of bony flanges.

Threat
The heaviest regular body in the herd
Counter
Everything you have, focused

5 bosses. See them in the game.

A boss every ten waves, up to wave 50. Then the run goes endless.

  1. Boss 01

    Wave 10

  2. Boss 02

    Wave 20

  3. Boss 03

    Wave 30

  4. Boss 04

    Wave 40

  5. Boss 05

    Wave 50

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