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Machines vs Monsters

Roguelite tower defense· Studio Bartek

Hold the road.
Hold the line.

Machines vs Monsters is a roguelite tower defense. Land on a planet, build along the road the monsters walk, and keep your Command Center alive for 50 waves. Clear it, then push on into endless mode.

Wishlist on Steam

Early Access on Steam · March 2027

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Gameplay

All footage is real gameplay from the current build.

Gameplay from the current build: towers along the monsters' path in front of the Command Center Watch the trailer

One run

Each planet is one long run: clear the target wave, then push into endless mode for as long as your defense holds.

  1. 01/06·Land

    Land on a hostile planet

    Deploy on open ground and hold your Command Center against escalating alien waves.

  2. 02/06·Build

    Build beside the road

    The monsters walk the road. Everything beside it is yours.

  3. 03/06·Upgrade

    Make it hurt

    Every tower has five levels and a named special at level four. Stack their reach where the road bends.

  4. 04/06·The wave

    Wave after wave

    Three families of monsters and a boss every ten waves up to wave 50.

  5. 05/06·The map grows

    A map that grows

    Between waves, you choose where the map grows: more road, ore rocks to mine, and derelict drill rigs, masts and repair bays to put back to work. No two runs build the same defense.

  6. 06/06·Endless

    Clear, then endless

    Beating the target wave unlocks endless mode. How far past it can you hold?

13 towers

Railguns, plasma torches, spark coils, and heavier machines like orbital uplinks and drone foundries. Each has five upgrade levels and unlocks a special ability at level four.

Upgrade level

Piercing·LV 1

Railgun Rig

Fast-cycling rail slugs that punch clean through enemies. Upgrades unlock multi-shot volleys.

Effect·Pierces 2 enemies

Damage
11
Attacks / s
1.5
Range · tiles
3
Build cost
130gold

Special·Unlocks at LV 4

Multi-Shot

Fires 2 slugs in a cone

Three families

Planet 1 has three families of monsters and a boss every ten waves up to wave 50, then endless.

Meet the monsters

Cards and stars

Supply drops shape this run. The constellation sky shapes every run after it.

A supply drop between waves: three cards to choose from. Common: Surge, +15%, all turrets do more damage. Rare: Fabrication Line, −5%, Railgun Rigs cost a lot less to build. Epic: Torch Maintenance, −5%, Plasma Torch upgrades cost an extreme amount less.
Supply dropPick 1 of 3 · in-game capture

A/Between waves

Cards between waves

After every wave, a supply drop offers three cards and you pick one: towers, buildings and upgrades in four rarities. Your build changes every run.

Offer
3 cards
Pick
1
Rarities
4
The constellation sky between runs, at account level 12: The Lighthouse, The Ledger, The Works, The Galleon, The Bastion and The Coil among nebula fields.
The Railgun constellation on the sky map: ten stars joined in the shape of a railgun. The Calibration star, the one the others branch from, is marked.

The Railgun · 10 stars

Calibration

Railgun Rigs do more damage.

Effect
+10% per level
Level
2/5
Next level
120 stardust
Sky mapThe Railgun · in-game capture

B/Between runs

Permanent progression

Every run pays out stardust. Spend it on a constellation tree that unlocks new towers, cards, and starting bonuses for the next deployment.

Constellations
21
Stars
198
Paid in
Stardust

Screenshots

05 images · September 2026 build

Wave 5 on planet 1: dinosaurs walk the lane between the two halves of a Piston Hammer, in front of the Command Center.
Mid-runWave 5
A pack of saurians and raptors on the route, wave 9.
Under pressureWave 9
Tyrant Maw, the wave-10 boss, walks into a Piston Hammer's lane.
Boss waveWave 10
A supply drop over the battlefield: three cards to choose from, common, rare and epic.
Supply drop
The galaxy map: the home planet, Foothold and the locked planets.
The galaxy

Dev diary

What changed in the game, a new entry every Thursday.

All diary entries

Machines vs Monsters is coming to Steam

The first trailer is out. A roguelite tower defense where you hold the road on hostile planets, in Early Access on Steam in March 2027.

Roadmap

Where Machines vs Monsters goes next, stop by stop, from today to Early Access and on to version 1.0. Dates marked target are estimates. Plans can change; this page changes with them.

Next stops

  1. Planets 2 and 3
  2. Game modes
  3. Free demo

LaunchEarly Access launch

See the full roadmap

Questions

What is Machines vs Monsters?

A roguelite tower defense. Land on a planet, build along the road the monsters walk, and keep your Command Center alive for 50 waves. Clear it, then push on into endless mode.

When does it come out?

Early Access on Steam, March 2027. A free demo comes out in December 2026.

What can I play it on?

Windows PC, on Steam. Steam Deck has not been tested yet.

Keyboard and mouse or controller?

Keyboard and mouse, with full key and controller rebinding and partial controller support.

How much will it cost?

The price has not been announced yet.

Is there co-op?

Online co-op for 2 to 4 players, over Steam or your local network. It is in testing now; the target is January 2027.

Which languages?

15 interface languages: English, Czech, German, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Turkish, Ukrainian, Simplified Chinese and Traditional Chinese.

Can I stream it or make videos?

Yes. Streams and videos are welcome, monetized or not, demo included. No key or permission needed.

Early Access on Steam · March 2027

Lose, learn, redeploy.

Wishlist Machines vs Monsters to hear first when the demo and Early Access arrive.

Wishlist on Steam

Free demo · December 2026